Products | Benefits
Compare the functionality in the three editions of Autodesk® Entertainment Creation Suite 2013, which can help to extend an Autodesk® Maya® or Autodesk® 3ds Max® animation pipeline.
| Functions | |||
Comprehensive 3D modelling, animation, rendering and effects content creation software to help handle modern production demands in game development, film and television | |||
Flexibility to use both Maya and 3ds Max in a blended animation pipeline; enable artists and clients to work with their preferred tools | |||
High-performance compositing with keying, tracking, colour correction, raster and vector paint, rotoscoping, warping and advanced filters | |||
Real-time character animation environment with robust retargeting and motion capture data editing tools for increased overall animation output | |||
Virtual production toolset with non-linear editing paradigm for animation to help artists and directors to work together to refine a creative vision in real time | |||
Intuitive digital sculpting and texture painting for highly detailed organic models | |||
Sophisticated crowd simulations with large numbers of characters interacting intelligently with each other and their environment | |||
Visual, node-based workflows for the rapid creation of powerful tools and amazing effects | |||
Fast and easy facial rigging and character animation, featuring automatic lip-syncing | |||
Sophisticated global illumination rendering and baking, designed for higher-quality, next-generation game development | |||
Single-step round-trip data transfer between Autodesk® Mudbox® and Maya, 3ds Max or Autodesk® Softimage® software†† | |||
Vector Displacement Map support enables high-resolution details created in Mudbox to be transferred to Maya, 3ds Max or Softimage†† for rendering on low-resolution geometry | |||
Single-step data transfer between Autodesk® MotionBuilder® and Maya or 3ds Max | |||
Single-step workflows enable the power of Softimage ICE effects to be used in a Maya or 3ds Max scene | |||
More consistent, enhanced F-curve editor in Maya, 3ds Max, MotionBuilder and Softimage†† | |||
Hybrid paint and vector workflow for creative concept art sketching | |||
† Turtle for Autodesk Maya 2013 plug-in is only available in the Autodesk Entertainment Creation Suite 2013 that includes Autodesk Maya.