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3D animation, motion graphics, and VFX software

From dragons to sweeping landscapes and explosive battle sequences, Maya is a top choice for creating believable characters and the worlds around them.

Dynamics and effects

  • New

    Bifrost for procedural effects

    A new visual programming environment using dynamic solvers makes it quick and easy to create blockbuster-worthy effects procedurally. (video: 1:57 min.)

  • New

    Ready-to-use graphs

    From snow to dust storms, create great-looking effects right out-of-the-box with prebuilt graphs.

  • Bifrost Fluids

    Simulate and render photorealistic liquids. 

  • Interactive hair grooming

    Generate realistic clumping effects in hair and fur for more natural-looking hair.

  • Deep adaptive liquid simulation

    Simulate high-level details just where you need them with the new adaptive solver for Bifrost liquids.

  • Bifrost Ocean Simulation System

    Create realistic ocean surfaces with waves, ripples, and wakes.

  • Maya nCloth

    Create realistic deformable materials.

  • Bullet Physics

    Create realistic rigid and soft-body simulations.

3D animation

  • New

    Cached Playback

    Faster animation playback in Viewport 2.0 enables artists to review animation right in the viewport and minimizes the need to produce Playblasts. (video: 2:29 min.)

  • Geodesic voxel binding

    Produce high-quality, production-ready bound characters in less time.

  • General animation tools

    Toolset for keyframe, procedural, and scripted animation.

  • Time Editor

    Make high-level animation edits with a nondestructive, clip-based, nonlinear editor.

  • Shape authoring workflow

    Fine-tune your characters and animation more quickly and easily.

  • Animation performance

    Speed enhancements make your scenes even faster.

  • Parallel rig evaluation

    Get quicker playback and manipulate faster with the integrated performance profiler.

  • Performance capture

    The new Butterworth and Key Reducer filters help you refine animation curves, particularly when using motion capture data.

3D rendering and shading

  • New

    Beautiful working environment

    Arnold improvements make the Viewport 2.0 preview closer to the final Arnold render for better creativity and less wasted time. (video: 59 sec.)

  • Arnold integrated with Maya

    Use Arnold RenderView to view scene changes in real time, including lighting, materials, and camera.

  • Look development with Hypershade

    Shade complex scenes more easily. 

  • Color management

    Efficient library enables faster, more consistent Boolean operations on polygon geometry.

3D modeling

  • UV editor workflow, look, and feel

    The UV Editor interface has been overhauled, and includes a new UV Toolkit with better tools and functionality.

  • Revamped sculpting toolset

    Sculpt and shape models more artistically and intuitively.

  • Polygon modeling

    Efficient library enables faster, more consistent Boolean operations on polygon geometry.

  • OpenSubdiv support

    Accelerate performance with interactive workflows.

Motion graphics

  • MASH nodes

    The MASH toolset gives you new nodes (curve, signal, world, placer, and more), as well as updates to existing nodes.

  • 3D Type

    Create branding, flying logos, title sequences, and other projects that require text.

  • Improved vector graphics workflow

    Import or copy and paste SVG files into Maya.

  • Motion Graphics toolset

    Quickly create complex procedural effects and animations with instanced objects.

Pipeline integration

  • Pipeline flexibility

    Create, customize, and integrate Maya into complex production pipelines more easily.

  • Scripting and API

    Create Maya scripts and write plug-ins in Maya Embedded Language (MEL) or Python scripting language.

  • Data and scene management tools

    Manage large data sets and heavy scenes with specialized tools and workflows.

  • Scene Assembly tools for smarter data

    Create large, complex worlds more easily, and manage production assets as discrete elements.